Eldath

Eldath (pronounced “el-dath”, also known as The Green Goddess or Mother Guardian of Groves, was a lake spirit who acted as the guardian of groves and watersheds, her presence was felt wherever there was calm. She was a pacifist who avoided hostile action, even if threatened. Although shy, quiet and enigmatic, Eldath was possessed of unknown depths of character and unexpressed resolve that could not be broken. Eldath protected rivers, streams, and druids’ groves; her dogma was pacifistic, and her followers only resorted to violence in defense of themselves, of their friends and loved ones, and of pools and groves.

Eldath_symbol.jpg

Worshipers Edit
Eldath were organized into a simplistic hierarchy, where priests reported to a local high priest responsible for a realm or larger region. Most followers dwelt in quiet forest communities with open-air sacred places of worship or in woodside cottages, far from the baseness of city life; both often containing pools of placid water in unspoiled areas. They rarely ever engaged in open confrontation and always acted subtly and peacefully.

Druids of Eldath prayed for their evocations once per day at a time selected after great personal reflection. The only calendar-related holy day of the church was the Greening, a gathering and festival celebrated at Greengrass. It was preceded by the Firstflow, a festival held at varying times when the ice broke up and began to flow at the conclusion of winter.

Worshipers of Eldath tended to be chaotic good, chaotic neutral, or neutral good.

Relationships
Eldath considered Mielikki a sister and together with her she served Silvanus loyally, even if she did find him at times intimidating. She had close relationships with Chauntea, Selûne, and Lathander, as they shared some common interests.

Although Eldath opposed all that Tempus stood for, she did not consider him a personal foe. He in turn considered her naïve, but generally ignored her. However Tempus forbade his followers from harming Eldath’s faithful, upon pain of punishment in the afterlife in his divine realm, Warrior’s Rest. The punishments of Tempus always involved stripping the guilty party of the immortality normally granted to his petitioners before turning the soul loose upon the eternal battlefield of the plane, to be killed by his fellows, so this commandment was strictly adhered to. Malar and his followers recently[as of when?] made intrusions on the goddess’ sacred pools, Eldath responded to this with her usual calm manner, and simply withdrew, certain that the Beastlord would over-extend himself soon enough.

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Eldath

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